I prefer enabling it because black bars aren't as bad as a heavily distorted image. Maintain Aspect Ratio Enable/Disable - Disabling this will stretch the entire output to fit the window, it will distort the image but you'll have no black bars. Horizontal vs vertical orientation for the LCDs - generally you'll want it in a horizontal orientation unless you have your monitor in portrait mode. Smooth Textures also causes seams in the backgrounds of some worlds to be visible.Īgain if this bothers you just disable it. You can only really see their edges when the camera pans in at certain angles, if this bothers you then disable both MSAA and Smooth Textures. The only real reason to disable these is that in 358/2 Days there's a visual glitch where the textures which make up the hair that should be transparent have their edges visible. Multisample Antialiasing & Smooth Textures Enable/Disable - You'll probably want to keep these options enabled because they smooth out the scene by preventing jaggies and weird sort of aliased looking textures
Things you might want to experiment with: You can do so in the same menu as GPU Scaling Factor.įor config -> Sound Settings I used "Synch Method P", it has the most sound delay of all the options while N has the least, you may want to experiment with the 3 methods to see which one you prefer.
If it runs fine and you want it to look better you can raise the GPU Scaling Factor value underĬonversely if it still runs badly you can lower that value to 1, it'll looks worse but run better.Īlso if you dislike how smooth and sometimes 'smeared' the textures look you can disable Smooth Textures and lower the texture scaling to 2x or 1x, the textures will be more pixelated but less 'smeared'. If it runs badly you can raise the dynamic recompiler value in the emulation settings and/or you can turn on frame skipping under To run it well you should have have a processor that is ≥ an i5 with a decent dedicated graphics card.īoth the screenshot and the video were using the settings from this guide, these settings are intentionally conservative so that (with the specs described above) you can run the game smoothly without lagging.
Screenshot of what the game will look like Short gameplay videoĭepending on your pc this may or may not run well. If you dislike the blur you can simply disable it by unticking "filter" under display method. The normal filter adds some blur but in exchange it makes aliasing less apparent. The filter option enables the normal filter in the view -> magnification filters menu.
exe (your anti-virus may ask you if you trust the program because it doesn't have much data on it).ĭeSmuME will create an ini config file and some sub directories (roms, savestates, screenshots, etc).Ĭonfigure it by accessing these drop down menus, I'll include the settings I used for KH 358 and Re:Coded below.Ĭonfig -> Emulation Settings config -> 3D Settings config -> Sound Settings Settings screenshot. Navigate to the folder you extracted it to and run the.
Make sure you have either 7-zip or Winrar installed, then simply navigate to where you saved the zip archive, right click the archive, and selectįor 7-zip: 7-zip->Extract to "desmume-git#c6a5740-windows-圆4\"įor Winrar: Extract to desmume-git#c6a5740-windows-圆4\ Once you've downloaded it you'll need to extract the executable from the.
If you have 32-bit Windows installed then you'll need to download the 32-bit version of DeSmuME instead.
The 64-bit version of DeSmuME can be more stable at times so if you have 64-bit Windows installed this is the version to download. You'll see three download links under the highlighted text which reads:įrom top to bottom: one for 32-bit (x86) Windows, one for 64-bit (圆4) Windows, and one for macOS. You won't want to use versions newer than this because in the versions that followed the devs changed the way that the OpenGL renderer clips objects at a distance in a way that more closely resembles the way the DS did and when you render at greater than native resolution that clipping is somewhat undesirable.